Breakout, or as I knew it, Brick Breaker, used to be my favorite video game. It was about the only video game I knew for a time, and I would play for hours on my dad's Blackberry phone with a physical keyboard and scroll-wheel. So I was pretty excited ...
The Making of Breakout
05/26/2021
The Making of Flappy Bird
04/02/2021
After Pong, the next game in the CS50G curriculum was Flappy Bird. It represents a huge jump in time (I was actually alive when Flappy Bird came out), but I think it's a nice-sized step in terms of development. The project introduced me to the idea of state and ...
The Making of Pong
03/24/2021
As I write this in March 2021, it's been almost a year since I started working with Unity. Nobody quite knew what we were getting into at the time, and online companies were making a big show of offering their services for free to give people something to do for ...